Bee-Bot has arrived at the Pokhara Learning Centre in Pokhara, Nepal to cheers from the students there. Class One students, from five to seven years old, quickly learned what each Bee-Bot button did and how to sequence the button presses to send Bee-Bot on the route they devised.
Sending Bee-Bot around the Treasure Island Mat was preparation for an upcoming field trip to a nearby island in the middle of a lake. Students used the planning and mapping skills they developed with Bee-Bot to plan their own island trip where a "treasure" was concealed for them to find.
Pokhara Learning Centre Principal Sue Kemp noted that Bee-Bot "really boosted students' understanding of coordinates" as well as generating a great deal of enthusiasm.
Kinderlogo, Terrapin's Logo-based activities for K-3 students, now has its own web site. There you will find extensive information and resources for successfully using Kinderlogo at home or in the classroom. These include activities and illustrations for each level of the program as well as a gallery of images created by students using Kinderlogo.
Kinderlogo utilizes the Logo turtle as a learning tool and includes both structured and open-ended activities. Kinderlogo is sequenced so that each activity reinforces and builds on the commands and concepts learned previously.
Kinderlogo author Dorothy Fitch manages the computer lab for 650 K-2 students at Sahuarita Primary School in Sahuarita, AZ where Kinderlogo activities were thoroughly tested! She welcomes feedback from other teachers using Kinderlogo as well as ideas and images to enhance the Kinderlogo web site.
Treasure Island Mat is back! Treasure Island is a fun place for Bee-Bot to explore. Bee-Bot can visit a waterfall, beach, ship, cave, volcano, sharks, and even an alligator! Treasure Island inspires creative narratives as students navigate Bee-Bot from place to place. Built-in grid and coordinates, with each feature in its own square, develop and reinforce mapping skills.
Computer Science K-8: Building a Strong Foundation is a new publication from the Computer Science Teachers Association. The publication contains examples of and provides resources for implementing key computer science content into elementary and middle school classrooms.